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Also the game has a bonus stage, Chapter 8, the Core, and eight bonus remixes of the chapters called B-sides which are way harder, in case you like your Celeste extra spicy. There are a ton of extra puzzle rooms off the main path which exist for no reason other than to have Strawberries. You can go for the Strawberries (which give you nothing but a slightly tastier ending), or skip them if they're too much trouble. Many rooms hold Strawberries, entirely optional collectables that require a bit more concentration and patience to grab. The player can manage their challenge based on how hardcore they want to be. You can dogfight your way across rooms, boosting and wall-jumping and springing around without once touching the ground until the end.Ĭeleste is very clever with the difficulty. Some of the later stages become like Sonic the Hedgehog-style feasts of acrobatics and speed.

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And from that Celeste creates huge jungle gym levels full of challenge and even light exploration. Madeline can jump, she can climb up walls, and she can boost one time in the air. The game creates plenty of variety in its stages and tone, all with a relatively simple control system.

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This is the first truly great game of 2018, and probably one of the top 10 best platformers ever. I really like Celeste, I want to make that clear. That is, until you reach the ultimate bonus stages, where the therapy aspect falls apart and the true evil reveals itself. All this makes for a hyper-challenging platformer that for once feels like it is on your side. The devs wrote no shame into that mode - you even earn full Trophies like you would on Normal. Celeste even has an Assist Mode where you can slow down time, give yourself infinite boosts, and if you need, turn on invincibility. For that reason the game doesn't say "haha, fooled you" it says "come on, don't give up". There are many spikes and pits, but no enemies - that is other than the demons she brings with her. The main character, Madeline, is only climbing the titular Mt. Nobody paints the walls in your blood like Super Meat Boy does.Ĭeleste seems like it doesn't want to be cruel, it wants to be therapeutic. Also annoying buttrock music doesn't blare every time you die. The world is bright and the characters are all decent people. The main story mode is tough, but never merciless, and the atmosphere is inviting instead of mocking. No surprise it's friendly, this game is proudly Canadian. The other 30% is a surprisingly contemplative and personal journey through a young woman's anxieties. Things like the legendarily hard Mario Maker levels are all difficulty and nothing else. Or so it seems.įor that reason, I think Celeste is the only one of these games I actually like. Celeste, however, is the rare "splatformer" or Kaizu game that isn't laughing at you. Every time the apples in I Wanna Be the Guy fly upward to kill me without warning, I can hear in my mind Nelson Muntz guffawing at my humiliation. The devs aren't making an experience you see to the end, they're bullies making a practical joke. They're not games you're supposed to beat, they're games that are supposed to troll you. The developers went out of their way to be as unfair and cruel as possible. Games like I Wanna Be the Guy or Kaizo Mario World are pure sadism.

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Celeste tries to be different from the usual ultra-hard platformer.














Latest splatformer